I'm a 2D guru!
Graphics 640,480,0,2 SetBuffer BackBuffer() xpos = 100 ypos = 10 hero = CreateImage(20,70) terra = CreateImage(640,480) SeedRnd MilliSecs() ; make terrain yline = 300 For xx = 0 To 31 y=Rand(-30,30) Line xx*20,yline,xx*20+20,yline+y Line xx*20,yline+1,xx*20+20,yline+y+1 Line xx*20,yline+2,xx*20+20,yline+y+2 yline = yline + y Next GrabImage terra,0,0 ; make Hero Oval 50,50,20,20,0 Rect 50,70,20,50,0 GrabImage hero,50,50 Repeat Cls Text 0,0,"SPACE BAR TO CHANGE COLLISION "+swap If swap = 0 ypos = ypos + 2 ;move up until the hero is out of the terrain While ImagesCollide(hero,xpos,ypos,0,terra,0,0,0) ypos = ypos - 1 Wend EndIf If swap = 1 If ImagesCollide(hero,xpos,ypos,0,terra,0,0,0) ypos = ypos - 2 Else ypos = ypos + 2 EndIf EndIf If KeyHit(57) If swap = 0 swap = 1 Else swap = 0 EndIf EndIf If KeyDown(205) Then xpos = xpos + 2 If KeyDown(203) Then xpos = xpos - 2 DrawImage hero,xpos,ypos DrawImage terra,0,0 Flip Until KeyDown(1) End