Picking areas of a texture on a mesh

Blitz3D Forums/Blitz3D Programming/Picking areas of a texture on a mesh

Ok I got it working pretty good now, that picked uvw code works great. I have it picking the colors of the current texture map and I've tried a few different ones. For some reason its doing something weird on one of them. In the areas where its blue, in the ocean, its saying the rgb is 0,0,0 which is wrong. I think it has something to do with the image being indexed color instead of RGB. I took it into photoshop and converted it but its still not working correctly.
I tried a different texture though and it works great.

The highlighting technique by grabbing the colors sounds great, another thing I wouldn't have thought of, thanks again.