Max texture Size

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Grey, that's a real possibility--now that I think about it, I've seen this kind of thing happen on older computers. (They choke on the background images for my game...)

I remember seeing a code snippet a while back that'd automagically chop big images up into multiple bite-sized pieces. You may want to dig for that...

Ah--nevermind: it's Tesuji's "Large 2D Image Object" code in the code archives.

http://blitzmax.com/codearcs/codearcs.php?code=1440