EasyTok/Tokamak - how to detect collision?

Blitz3D Forums/Blitz3D Userlibs/EasyTok/Tokamak - how to detect collision?

Is there a clever way to check whether a RB cube is collided with an AB cube?

Basically I need to know whether a cube is 'sitting' on another cube (the 2nd cube is a flattened larger cube)