Client/server

Blitz3D Forums/Blitz3D Beginners Area/Client/server

Thanks for reply. Actually I tried with WriteBytes() and it gets all bytes in ONE packet. I'll try WriteLine() too just for curiosity.

WriteString() is useful because it adds the length and it's handy (I could it manually though).

I could even live with two packets, but I should be sure it always sends two packets... in local it sends only one packet.