best way to shadowmap a terrain with objects

Blitz3D Forums/Blitz3D Programming/best way to shadowmap a terrain with objects

I have a blitz terrain with mulitiple objects (trees, architecture, etc). My terrain is already shadowmapped so I just need the objects shadowmapped to the terrain. At the moment I'm using the old copy/rotate/snapshot method that shadowmaps everything during game launch and then I run swift's old texture blur routine.

Anyone have a better method for this?