There is a visual contrast between the style of the background and the style of the foreground... this is the out-of-balance feeling that Genexi2 is feeling.
There are 5 distinct styles in this screenie... The PC, which is a sprite rendered from 3D, the foreground which is mildly detailed and muted in tone, the doodads like the rocks and giant ray-gunny thing which are somewhere inbetween, the first BG which is very abstracted and minimal, and the second background which is abstracted and complex.
They all clash with eachother.... I assume it is true of all levels, because you wouldn't want to shift styles between levels that drasticly... You could get away with maybe 2 styles... one for active objects like the pc and enemies, and one for the level itself..... But even that is kind of pushing it.
There are 5 distinct styles in this screenie... The PC, which is a sprite rendered from 3D, the foreground which is mildly detailed and muted in tone, the doodads like the rocks and giant ray-gunny thing which are somewhere inbetween, the first BG which is very abstracted and minimal, and the second background which is abstracted and complex.
They all clash with eachother.... I assume it is true of all levels, because you wouldn't want to shift styles between levels that drasticly... You could get away with maybe 2 styles... one for active objects like the pc and enemies, and one for the level itself..... But even that is kind of pushing it.