Redi: OpenAL.mod

BlitzMax Forums/BlitzMax Programming/Redi: OpenAL.mod

AFAIK max wont allow us to check anything *before* an import :(

but that would still leave us with "undefined reference" error, and the only way around that would be to wrap every function with something like
If dll Then CallFunction


*EDIT*

I think i've lost the plot... its good that max wont allow imports like that because it would make the app based on the machine its compiled on.