modifying movement speed

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I have created 3 cubes that bounce up and down using an if statement that reverses the direction of the cube once it has moved a number of units. I am attempting to speedup or slowdown the speed the cubes bounce by pressing one of 3 keys. When I press one of the keys the speed of the cube changes but does not reverse direction essentially the cube "runs away". Can someone point out what I am doing wrong?

Graphics3D 640, 480, 0, 2
cam = CreateCamera ()
TurnEntity cam,15,0,0
PositionEntity cam,0,25,-20
lite = CreateLight()


cube1=CreateCube() 
PositionEntity cube1,-10,0,20

cube2=CreateCube() 
PositionEntity cube2,0,0,20

cube3=CreateCube() 
PositionEntity cube3,10,0,20

Global zz = .51
Global xx = .51

Repeat

bounce = bounce + zz
If Abs(bounce) => 5 zz = -zz

MoveEntity cube1,0,bounce,0
MoveEntity cube2,0,bounce,0
MoveEntity cube3,0,bounce,0

;---these keys are meant to speed up the bouncing motion--------

; the "q" key
If KeyDown( 16 )=True Then zz = .55

; the "w" key
If KeyDown( 17 )=True Then zz = .60 

; the "e" key
If KeyDown( 18 )=True Then zz = .65 



	UpdateWorld
	RenderWorld
	Text 20, 20, bounce 

	Flip

Until KeyHit (1)

End