Hi, anyone know how to fix it?
I can't clean the texture before draw in it (in real size).
edit: solved, using rects instead whole buffer (null).
I can't clean the texture before draw in it (in real size).
edit: solved, using rects instead whole buffer (null).
Strict Import Indiepath.Render2Texture SetGraphicsDriver D3D7Max2DDriver() Graphics 640,480,0 SetBlend(ALPHABLEND) tRender.Initialise() Local image:TImage=LoadImage("bmax160_2.png") MidHandleImage(image) Local myImage1:TImage = tRender.Create(256,256) Local myImage2:TImage = tRender.Create(256,256) Local rot:Int,x:Int,y:Int Repeat rot:+1 If rot>10 Then rot=0; x=Rand(100,400); y=Rand(100,400) tRender.TextureRender_Begin(myImage1,0) 'fit to the screen size tRender.Cls($90FF0000) DrawImage image,x,y tRender.TextureRender_End() tRender.TextureRender_Begin(myImage2,1) 'fit to the image size tRender.Cls($900000FF) DrawImage image,x,y tRender.TextureRender_End() tRender.BackBufferRender_Begin() tRender.Cls($FF000000) SetScale 10,10 DrawText "********",0,0 DrawText "********",0,130 SetScale 1,1 DrawImage myImage1,0,0 DrawImage myImage2,320,0 tRender.BackBufferRender_End() Flip Until KeyHit(KEY_ESCAPE)