Simple is good if simple doesn't mean shallow with a lack of development. Simple is good if it's very clean, clear what to do, like a highly polished diamond. If you just make a game that you're calling simple because it hardly has any features, it could be not a good game to play. It has to condence appeal and longevity into a simplified an interface as possible. It almost has to be archetypal.
Simple is the new Awesome for Internet Games?
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