What you could do is create a cube, make its alpha=0, then scale it to the co-ordinates of the sprite, eg,
cube=CreateCube(sprite)
EntityAlpha cube,0
EntityType cube,TYPE_SPRITE
ScaleEntity cube,1,1,0.0001
cube=CreateCube(sprite)
EntityAlpha cube,0
EntityType cube,TYPE_SPRITE
ScaleEntity cube,1,1,0.0001