Yup. Set the UV coord of the right side to a multiply of 1
Local xyuv:Float[] = [ ..
x1#, y1#, 0.0, 1.0, ..
Float (MouseX()), Float(MouseY()), 5.0, 1.0, ..
Float(MouseX()) , Float(MouseY()) + Largeur# , 5.0, 0.0, ..
x1#, y1#+Largeur# , 0.0 , 0.0 ]
Is it ok ?