textured line between spheres

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Yup. Set the UV coord of the right side to a multiply of 1



Local xyuv:Float[] = [ ..
			x1#, y1#, 0.0, 1.0, ..
			Float (MouseX()), Float(MouseY()), 5.0, 1.0,  ..			
			Float(MouseX()) , Float(MouseY()) + Largeur# , 5.0, 0.0, ..
			x1#, y1#+Largeur# , 0.0 , 0.0 ]

Is it ok ?