Well I think you really should try it say 2 or 3 times, in every game. In fact this is the reason why you can restart a level at all. A lot of games are harder IMHO, even things like Thombraider. Besides, this demo wasn't designed for Game players, but for game designers, mostily owners of a license. So it's up to them to set the learning curve etc.
I have to agree with you in one point: although I prefere a smoothed camera, this one is really a little too much smoothed / delayed. Since I played this 1000 times, at some point I became so familar with the current controls, even if they are not perfect, this made me forget about them completely. So, thanks for the suggestion, also by Smiff. In a next release I'll try to optimize the camera feeling a little.
NA - not sure. I'd like to make a full game. But it's such a big lot of work. And, to be honest, this game engine may be funnny, but it could not competite against the commercial engines on the market, so creating just ANY game wouldn't be such a good business idea. Only if the game was popular due to a scandal or something, then there would be a little chance to get in contact with the public at all.
The current plan is to create a new engine from scratch with BMax and Max3D in 2007. I will be able to reuse all my good concepts and drop all things that are not so well done right now. Basicly this engine is my first "real" FPS engine, so it was learning by doing, resulting in a huge piece of code with lots of dead ends and complications.
At least, this gave be clear ideas on what should be made diffrent next time.
However, customers of the current engine will pay less for the next engines license.
DC - thanks, good idea.
I have to agree with you in one point: although I prefere a smoothed camera, this one is really a little too much smoothed / delayed. Since I played this 1000 times, at some point I became so familar with the current controls, even if they are not perfect, this made me forget about them completely. So, thanks for the suggestion, also by Smiff. In a next release I'll try to optimize the camera feeling a little.
NA - not sure. I'd like to make a full game. But it's such a big lot of work. And, to be honest, this game engine may be funnny, but it could not competite against the commercial engines on the market, so creating just ANY game wouldn't be such a good business idea. Only if the game was popular due to a scandal or something, then there would be a little chance to get in contact with the public at all.
The current plan is to create a new engine from scratch with BMax and Max3D in 2007. I will be able to reuse all my good concepts and drop all things that are not so well done right now. Basicly this engine is my first "real" FPS engine, so it was learning by doing, resulting in a huge piece of code with lots of dead ends and complications.
At least, this gave be clear ideas on what should be made diffrent next time.
However, customers of the current engine will pay less for the next engines license.
DC - thanks, good idea.