Appropriate Data Structure for a TreeView?

BlitzMax Forums/BlitzMax Programming/Appropriate Data Structure for a TreeView?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Gabrial: The appropriate structure would be an own tree structure which saves all childs as linked list.

A TMap or binary tree is useless for a treeview as each node can have more than 2 children ...