Feedback request: Starchon iteration 25!

Miscellaneous Forums/Blitz Showcase/Feedback request: Starchon iteration 25!

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Sean, your game is staring to show its true potential. I love how it controls how it shoots what it takes to destroy the baddies. I don't know if you are going to implement a spendable shield but that would be a nice addition. Don't mind me i am just fantasizing about the shield and I don't want to tell you how to make my game. :-)

I like the way the keyboard works now its great. but maybe you should add mapable keys such that I could decide what key to use for what. I think it is one of your things to do still. isn't it?.

I tried the first level and it seems pretty easy. By learning to contoll it one can even avoid getting hit
which is great.
I tried "Prelude To Invasion" option and I got sligthtly confused by the way scenes were working. I got to the first scene but there were no baddies. Second scene same thing. Third scene no baddies. I think there should be a purpose for any stage. trying to figure out what to do in each stage is not a plus for a shooting game. Unless you are trying to implement a story line wich would make it a ++.
the other thing I kind of concider iffy is the small screen view relative to the ship size. I kind of find it dificult to play in such a small playing view area with such a large ship. But that is just me. maybe everybody else finds it ok. or maybe give the option of a higher resolution.

I had been hesitant to answer you because I am not an expert on shooters. Not because I was trying to ignore you. take it however you want but I am starting to like what I see. and I will not get offended if you tell me off.