Maze Heightmap???

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PowerPC603,

how are you building your 3d maze, is it effectively a cube per wall chunk. This would be hugely inefficient as you have discovered.

Perhaps you could be a little smarter, ie. if a wall went...

01110

then all you would need is 8 triangles not 16 as the 'long' walls could be made of 2 triangles not 6.