One mesh with 3 texture paths, according Vram

Blitz3D Forums/Blitz3D Programming/One mesh with 3 texture paths, according Vram

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi there, i'm making an apps which requiers large texture (photorealism), so i want to have 3 texture paths, according the amount of ram (32 64 128).
Is it possible to specify a texture path with LoadMesh ?