I am sorry, I dont know how to add it has a code.
;====== FORUM GAME =========================================
;====== JEREMY ALESSI 9-25-2006 ============================
;====== INITIALIZE =========================================
Graphics3D( 640, 480, 0, 2 )
SetBuffer BackBuffer()
SeedRnd MilliSecs()
;====== GAME INIT ============
TimingLevel = 200
;==================
Global camera = CreateCamera()
;What does sceneMember mean?
Type sceneMember
Field eHandle ;Entity Handle
End Type
Type IProjectile
Field Id
Field Projectile
Field Speed#
;add timelife to auto deletation
End Type
MoveEntity camera, 0, 0, -11
Ship = CreateCube(camera)
MoveEntity Ship, 0, -2, 5
;====== MAIN LOOP =========================================
While Not KeyDown(1)
Cls
;Control the camera
If KeyDown(200) Then MoveEntity camera, 0, 0, 1
If KeyDown(208) Then MoveEntity camera, 0, 0, -1
If KeyDown(017) Then MoveEntity camera, 0, 1, 0
If KeyDown(031) Then MoveEntity camera, 0, -1,0
If KeyDown(030) Then MoveEntity camera,-1, 0, 0
If KeyDown(032) Then MoveEntity camera, 1, 0, 0
;Add a Projectile
If MilliSecs() > DelayShot Then
DelayShot = MilliSecs() + TimingLevel ;compute next delay
TimingLevel = TimingLevel - 5 ; reduce the delay to the next shot.
Projectile_Create()
End If
Projectile_Update()
UpdateWorld
RenderWorld
Flip
Delay 1
Wend
; Start: Where do you want to go today? errr... Wrong Quote.
;===========================================================
Function Projectile_Create()
T.IProjectile = New IProjectile
IdGenIProjectile = IdGenIProjectile + 1
T\ Id = IProjectile
T\ Projectile = CreateCube()
PositionEntity T\ Projectile, 0 ,0 ,20
ScaleEntity T\ Projectile, .1, .1, 4
PointEntity T\ Projectile, camera
TurnEntity T\ Projectile, Rnd(-10,10), Rnd(-10,10), Rnd(-10,10)
T\ Speed# = 0.3
End Function
Function Projectile_Update()
For T.IProjectile = Each IProjectile
MoveEntity T\ Projectile, 0, 0, T\ Speed#
Next
End Function
Function Projectile_Delete( Id )
;Todo
End Function
;====== FORUM GAME =========================================
;====== JEREMY ALESSI 9-25-2006 ============================
;====== INITIALIZE =========================================
Graphics3D( 640, 480, 0, 2 )
SetBuffer BackBuffer()
SeedRnd MilliSecs()
;====== GAME INIT ============
TimingLevel = 200
;==================
Global camera = CreateCamera()
;What does sceneMember mean?
Type sceneMember
Field eHandle ;Entity Handle
End Type
Type IProjectile
Field Id
Field Projectile
Field Speed#
;add timelife to auto deletation
End Type
MoveEntity camera, 0, 0, -11
Ship = CreateCube(camera)
MoveEntity Ship, 0, -2, 5
;====== MAIN LOOP =========================================
While Not KeyDown(1)
Cls
;Control the camera
If KeyDown(200) Then MoveEntity camera, 0, 0, 1
If KeyDown(208) Then MoveEntity camera, 0, 0, -1
If KeyDown(017) Then MoveEntity camera, 0, 1, 0
If KeyDown(031) Then MoveEntity camera, 0, -1,0
If KeyDown(030) Then MoveEntity camera,-1, 0, 0
If KeyDown(032) Then MoveEntity camera, 1, 0, 0
;Add a Projectile
If MilliSecs() > DelayShot Then
DelayShot = MilliSecs() + TimingLevel ;compute next delay
TimingLevel = TimingLevel - 5 ; reduce the delay to the next shot.
Projectile_Create()
End If
Projectile_Update()
UpdateWorld
RenderWorld
Flip
Delay 1
Wend
; Start: Where do you want to go today? errr... Wrong Quote.
;===========================================================
Function Projectile_Create()
T.IProjectile = New IProjectile
IdGenIProjectile = IdGenIProjectile + 1
T\ Id = IProjectile
T\ Projectile = CreateCube()
PositionEntity T\ Projectile, 0 ,0 ,20
ScaleEntity T\ Projectile, .1, .1, 4
PointEntity T\ Projectile, camera
TurnEntity T\ Projectile, Rnd(-10,10), Rnd(-10,10), Rnd(-10,10)
T\ Speed# = 0.3
End Function
Function Projectile_Update()
For T.IProjectile = Each IProjectile
MoveEntity T\ Projectile, 0, 0, T\ Speed#
Next
End Function
Function Projectile_Delete( Id )
;Todo
End Function