Transparency

BlitzMax Forums/BlitzMax OpenGL Programming/Transparency

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cant you use setalpha, and do it from there. pardon my ignorance if i am talking about something completely different.

but i have a cloaking in my game, where when you cloak, the ship slowly fades to 0.3 alpha, and when you uncloak, slowly goes back to being opaque. very slow and well timed. is this what you want?