Collisions?

Blitz3D Forums/Blitz3D Programming/Collisions?

@ Junkprogger, that wouldn't work as you'd have no way to determine which parts of the masked image were collidable.

Why would you want to do this vivaigiochi? Is the masked image a kind of landscape collision map? Can you explain in more detail the context? There may be better and faster options which you haven't thought of.

Stevie