3DWS 6.0 will be well-integrated with my engine, but will still be useful for Blitz3D and other engines. The main features I am adding are displacement brushes (Half-Life 2 terrain) and solid smoothing groups for curved surfaces.
Other than that, it will just be faster and tighter.
Oh, I also want to add normal map angles on the lightmap. The program would calculate a dot3 lightmap to be used with a bumpmap. This would give you better bumpmapping than just using vertices, and it would make it so the bumpmaps actually work with shadows.
Other than that, it will just be faster and tighter.
Oh, I also want to add normal map angles on the lightmap. The program would calculate a dot3 lightmap to be used with a bumpmap. This would give you better bumpmapping than just using vertices, and it would make it so the bumpmaps actually work with shadows.