I converted some b3D code to max that does ray>Plane at Mouse coords. It relies on SOW at the moment so it might not be usable straight off in OGL.
If nobody answers when I get back home I will try to fish out a usable version of it. As I said, it uses SOW right now, It needs to use OGL instead for it to be of use to you.
That GlUnproject function might come in handy!
[EDIT]
You're not the only one :)
http://www.blitzbasic.com/Community/posts.php?topic=62400
If nobody answers when I get back home I will try to fish out a usable version of it. As I said, it uses SOW right now, It needs to use OGL instead for it to be of use to you.
That GlUnproject function might come in handy!
[EDIT]
You're not the only one :)
http://www.blitzbasic.com/Community/posts.php?topic=62400