Devil's shadow system doesn't support animated meshes.
My shadow system doesn't support casting shadows from level geometry very well. You can cast shadows from buildings and trees, but you can't make a torch light a room and cast shadows in the areas the shadows can't reach around a corner.
And Devil's doesn't support transparency maps, so it can't cast shadows from trees that look good.
If you need dynamic shadows from everything, you'll probably need both systems. If your levels are lightmapped, then you'll probably only need mine for the characters.
I don't know who this anreyman is or what his stencil lib can do but as far as I know no stencil lib anyone has done for Blitz can cast shadows from animated characters.
My shadow system doesn't support casting shadows from level geometry very well. You can cast shadows from buildings and trees, but you can't make a torch light a room and cast shadows in the areas the shadows can't reach around a corner.
And Devil's doesn't support transparency maps, so it can't cast shadows from trees that look good.
If you need dynamic shadows from everything, you'll probably need both systems. If your levels are lightmapped, then you'll probably only need mine for the characters.
I don't know who this anreyman is or what his stencil lib can do but as far as I know no stencil lib anyone has done for Blitz can cast shadows from animated characters.