UVW has nothing to do with which texture is on which polygon
UVW data apply to multi texturing (multiple textures on the same surface).
And 3DS does not support multi UV as X does not. Only B3D supports it and only 2UV Sets.
Perhaps we restart the thread and you clearly specify what you have and what you want to achieve as you mix all different things about 3D meshes, surfaces etc
UVW data apply to multi texturing (multiple textures on the same surface).
And 3DS does not support multi UV as X does not. Only B3D supports it and only 2UV Sets.
Perhaps we restart the thread and you clearly specify what you have and what you want to achieve as you mix all different things about 3D meshes, surfaces etc