bram32: As the mesh is loaded as only 1 surface at start, wouldnt that just make another surface covering the whole mesh?
Think of it like this. eg. I've done a soldier that I want to have shining armour on. Now after I've loaded it, how do I select the polygons on the body that are supposed to be the shining armour and then can apply a brush with reflection on it.
My problem is however solved but I would like to know if that's possible within Blitz3D.
(Even if I have exported the 3ds with different texture on it and it works now it still says that I have only one surface by the way.)
Think of it like this. eg. I've done a soldier that I want to have shining armour on. Now after I've loaded it, how do I select the polygons on the body that are supposed to be the shining armour and then can apply a brush with reflection on it.
My problem is however solved but I would like to know if that's possible within Blitz3D.
(Even if I have exported the 3ds with different texture on it and it works now it still says that I have only one surface by the way.)