Dreamora: I don't think you understood the problem.
The 3ds file is exported correctly. Naming is correct (less than 9 chars) and if I try to open the 3ds file in a new scene the texture coordinates and the textures is working correctly.
The thing is that Im using several textures on the mesh and 3ds does contain the information about which faces are using which texture so in other engines Ive been able to open the mesh correctly using several textures on one mesh.
When I open the 3ds mesh in Blitz3D I just apply one texture on the mesh using: Entitytexture Mesh,Texture
But I just wondered if there is a fast way to apply all the textures correctly on the mesh I created without having to trace every surface and paint them again (cause it really means plenty of work).
Still thank you all for the great community support and hope you/I can find a nice (and fast) solution for this.
Edit: Say that I cannot do anything other than split my mesh up again into different surfaces (as Blitz doesnt recognize those 3ds data already) How do I do this. I can create a surface yes but how do I choose which triangles should becontained by the specific surface. I believe AddVertices and AddTriangle just adds new elements to the surface/mesh and not chooses the ones already there?
Please help a total newbie :D
The 3ds file is exported correctly. Naming is correct (less than 9 chars) and if I try to open the 3ds file in a new scene the texture coordinates and the textures is working correctly.
The thing is that Im using several textures on the mesh and 3ds does contain the information about which faces are using which texture so in other engines Ive been able to open the mesh correctly using several textures on one mesh.
When I open the 3ds mesh in Blitz3D I just apply one texture on the mesh using: Entitytexture Mesh,Texture
But I just wondered if there is a fast way to apply all the textures correctly on the mesh I created without having to trace every surface and paint them again (cause it really means plenty of work).
Still thank you all for the great community support and hope you/I can find a nice (and fast) solution for this.
Edit: Say that I cannot do anything other than split my mesh up again into different surfaces (as Blitz doesnt recognize those 3ds data already) How do I do this. I can create a surface yes but how do I choose which triangles should becontained by the specific surface. I believe AddVertices and AddTriangle just adds new elements to the surface/mesh and not chooses the ones already there?
Please help a total newbie :D