Rook:
Thats what Ive done. I've assigned textures (via Material ID's) to different faces but using 3dsMAX6 I export the file as a 3ds the texture doesnt follow the mesh and there is no way Blitz can recognize the Materials ID's. Should I export the mesh in another format or must I go through the whole meshsurface and paint them manually in Blitz3d?
Thanks for all help though at least I have one solution if there is no better way
Thats what Ive done. I've assigned textures (via Material ID's) to different faces but using 3dsMAX6 I export the file as a 3ds the texture doesnt follow the mesh and there is no way Blitz can recognize the Materials ID's. Should I export the mesh in another format or must I go through the whole meshsurface and paint them manually in Blitz3d?
Thanks for all help though at least I have one solution if there is no better way