If you're learning OpenGL I strongly recommend you get yourself a copy of the official programming guide (red book):
http://www.opengl.org/documentation/red_book/
I wouldn't have been able to write MiniB3D without it, it will tell you everything you need to know from the basics to the fancy stuff.
http://www.opengl.org/documentation/red_book/
I wouldn't have been able to write MiniB3D without it, it will tell you everything you need to know from the basics to the fancy stuff.