this also works:
global Building = Loadmesh("Building.B3d" )
.....
Camerapick ( Camera, mousex(), mousey() )
If PickedEntity() =building
runtimeerror "you picked the building"
Endif
just in case you didnt know...
global Building = Loadmesh("Building.B3d" )
.....
Camerapick ( Camera, mousex(), mousey() )
If PickedEntity() =building
runtimeerror "you picked the building"
Endif
just in case you didnt know...