Of course you can modify your mesh and export as a vertex animation..decide how many frames of animation you want..simply modify your mesh on any way you want with any modifier you want..and then for each frame of your animation use SNAPSHOT tool in order to create specific 'copy' of your original mesh in specific frame of your animation..simple as that..just export as 3ds and holaa..its workinggg..:)
MAX and B3D animations?
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