alpha problem

Blitz3D Forums/Blitz3D Programming/alpha problem

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I'm not certain if that would work. I do believe Blitz loads textures intelligently ( IE: It doesn't load the same texture five times ) but I don't know if that holds true if you have different flags on them.

Try it and see, but if not, TextureFilters definitely works for you, because I've used it in a couple of major projects.