alpha problem

Blitz3D Forums/Blitz3D Programming/alpha problem

i have a .b3d model made in 3dsmax that has multiple textures. one of the textures has an alpha masked texture (vines). no matter what I do, the alpha texture shows up in blitz3d with the black areas showing. i can't "entitytexture" the model because it has multiple textures. i've tried .png and .tga. has anyone had this problem?