Did you ever read the manual? The whole event thing is explained in detail there. (and the B+ manual is quite good! You better NOT buy BlitzMax/GUI yet..:P)
Again I'll repeat what I said before: if you're a beginner, then that's ok, but begin at the beginning then. Creating a game is somewhat like the end of the learning traject already.
There are pleny o' ppl here who are ready to assist you -with pleasure- on the learning path right from the beginning, but how motivating is it for those ppl to explain things you aren't up to yet (like talking to a wall!)?
Blitz is not a gamebuilder, it's a programminglanguage with a number of handy gfx-routines, commonly used in games.. that's it. Programmingwise it's still a normal procedural programminglanguage.
If you want to create games with some drag/drop/click/try tool, then you don't need to know very much in advance.. but if you want to create games in Blitz, then you simply need to learn programming.. this is the choice you have to make.
What is a game? Visually a game is moving gfx and a certain type o' human interaction. That's it. For the rest a game is just ordinary boring routines, database-related, some math etc. You can't make games without knowing how to program generic stuff!
So, to summarize: everyone here is ready to help you out, but: start at the beginning and accept that a game is actually the end of your learning traject! (and yes, I know it sucks, there's this hype/romanticism around creating games, so ofcourse you want to start with a game rather than boring routines..)
Again I'll repeat what I said before: if you're a beginner, then that's ok, but begin at the beginning then. Creating a game is somewhat like the end of the learning traject already.
There are pleny o' ppl here who are ready to assist you -with pleasure- on the learning path right from the beginning, but how motivating is it for those ppl to explain things you aren't up to yet (like talking to a wall!)?
Blitz is not a gamebuilder, it's a programminglanguage with a number of handy gfx-routines, commonly used in games.. that's it. Programmingwise it's still a normal procedural programminglanguage.
If you want to create games with some drag/drop/click/try tool, then you don't need to know very much in advance.. but if you want to create games in Blitz, then you simply need to learn programming.. this is the choice you have to make.
What is a game? Visually a game is moving gfx and a certain type o' human interaction. That's it. For the rest a game is just ordinary boring routines, database-related, some math etc. You can't make games without knowing how to program generic stuff!
So, to summarize: everyone here is ready to help you out, but: start at the beginning and accept that a game is actually the end of your learning traject! (and yes, I know it sucks, there's this hype/romanticism around creating games, so ofcourse you want to start with a game rather than boring routines..)