TFormPoint?

Blitz3D Forums/Blitz3D Programming/TFormPoint?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

tformpoint is the right command and you should know it!
for animated meshes like the makbot, you have to check the vertex for the mesh child, and for b3d animations you have to improve something.