Boiled, since development seems to have stopped on bass, if you could take your work to the point where you can produce the definitive decls (and point at the version of Bass that it works with) and maybe a few examples for the Toolbox, then I for one would be very grateful.
I'm still hoping to get back to this at some point in the future and produce a jaw-bone-movement function which reads a playing wav file in realtime and makes the character's mouth move as it speaks, all totally automatically.
I'm still hoping to get back to this at some point in the future and produce a jaw-bone-movement function which reads a playing wav file in realtime and makes the character's mouth move as it speaks, all totally automatically.