*BUG* COPYENTITY b3d animmesh strange behaviour?

Blitz3D Forums/Blitz3D Bug Reports/*BUG* COPYENTITY b3d animmesh strange behaviour?

'you'll see it fixed. '

It isn't 'fixed' - it's buggered.

Being able to use copyentity on animated meshes without needing workarounds is central to keeping surface counts down.