*BUG* COPYENTITY b3d animmesh strange behaviour?

Blitz3D Forums/Blitz3D Bug Reports/*BUG* COPYENTITY b3d animmesh strange behaviour?

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if you replace this line:
mesh=LoadAnimMesh (filemesh)
with this:
mesh=LoadMesh (filemesh)
you'll see it fixed.

i think it's because copyentity is for a mesh not a mesh hierarchy.
if you use Wireframe True you'll see there is only one mesh copied.

edit: this is wrong, sorry.