Using Max code in XCode

Miscellaneous Forums/MacOS X Discussion/Using Max code in XCode

Man, I'm still not quite getting this. I must be doing something wrong still.

I removed the .a files that I'd inserted into the project and then I dragged over the entire mod folder from blitzmax into the project, under `other frameworks`. This seems to remove the message that was saying a file could not be found. But now the message is "undefined symbol _angeldaniel_ctest_Test()" ... and I've taken out the leading underscore in void extern angeldaniel_ctest_Test(void); and in angeldaniel_ctest_Test(); but it's putting a leading _ there and not finding it.

What would be great, if you have time, is to go through the steps of putting this module into a new XCode screensaver project, and telling me all the steps to reproduce it to get it running. That would be great, but I understand it's a tall order.

Thanks for your help so far.