Puzzle games are commercially viable, but you have to know how to design a game which is fun, has graphics and an interface that feels like a professional game
yep I know this, and my games were on portals (BFG/Reflexive) don't forget and my new one will be on more due to the updated graphics etc. I've studied the interfaces of portal games very carefully and made sure that my framework has all this in it... But to do that you'll have to design your game with those portals in mind, because they'll want the game to have a certain type of interface as far as saving games goes, and you need to display their logos when the game starts
yep made sure my framework does all this i.e. full profile management and customiseable splash screens etc. Also their software doesn't work like traditional shareware where a user gets part of a game and then they buy the rest. The user gets the whole game, but the demo is time limited to 60 minutes
I told you that the other day ;-)Yeah so what I was saying was I'm sure I can continue with puzzle games and make them more and more commericially vaible, BUT I'd prefer to be making action games and Retro64 was of interest because they already make and sell that sort of game (to a certain extent.
and I was wondering who made that space shooter on your page, "Absolute Blue".
Just that a while ago the authors of Absolute Blue posted on a forum about wanting affilates so I put it on my site to see if I could make any money. All the other games are mine. I'm note really at this stage expecting that site to make money as I've done no marketing etc, my sales were via portals but I wanted a nice site to put all my stuff on so it was in one place, then I can expand the site to have a shop etc in the future and market it properly.