The fastest ShadowSystem - underwater simulation?

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Oh, well that function sounds convenient. If it works on levels then using that would help you get more speed out of my system.

I don't remember how many polygons are in the demo level, but it doesn't really matter because the speed depends not just on how many polygons there are, but how they're distributed. That sphere in the middle I think has a ton of polygons, while the ones on the pedastals have a moderate number but I may not have set those to receive shadows at all, I forget. The Beethoven model has like 20-50K polys, I forget... but it's not receiving shadows so that doesn't make much difference. And the ground and the pedastals don't have a ton of polygons.