Hi Smiff
download www.winblitz3d.co.uk/WinBlitz3D_V1.1_Experimental.zip
ive added WB3D_QueueSize() this will return the total number of events in the queue.
using the example below i see '1' event on the queue, only when moving the trackbar with the mouse does this increase.
please try and report back your findings, we will try and get to the bottom of this problem.
kev
download www.winblitz3d.co.uk/WinBlitz3D_V1.1_Experimental.zip
ive added WB3D_QueueSize() this will return the total number of events in the queue.
using the example below i see '1' event on the queue, only when moving the trackbar with the mouse does this increase.
please try and report back your findings, we will try and get to the bottom of this problem.
Include "WB3DStyles.bb" ; setup gfx mode. Graphics3D 640,480,16,2 Global switch=0 ; install winblitz3d. Global RuntimeWindow_hWnd = WB3D_InitializeGUI(SystemProperty("AppHwnd"),10,10,300,200) WB3D_SetQuitMessage "WinBlitz3D 3D/GUI","Sure To Quit" ;WB3D_HideGadget RuntimeWindow_hWnd ; create winapi window, setting its title, and position on screen. use default style creation. example_window = WB3D_CreateWindow("WB3D_CreateWindow Example",200,100,450,275,0,0) trackbar = WB3D_CreateTrackBar%(10, 24, 200, 30,example_window,0,TBS_AUTOTICKS Or TBS_TOP Or WS_CHILD Or WS_VISABLE) WB3D_SetTrackBarRange (trackbar,0,100) WB3D_SetTrackBarPos (trackbar,0) button=WB3D_CreateButton%("Start",10, 60, 60, 20,example_window,0) thislabel = WB3D_CreateEditField("",10,100,30,20,example_window,0,0) spinner = WB3D_CreateSpinner(40, 100,50,20,example_window,0,0) WB3D_SetSpinnerRange (spinner,0,100) WB3D_SetSpinnerPos (spinner,0) ; cleanup any old creation events, its better to do this before we enter the main ; event loop, when some gadgets are created they generate events. WB3D_FlushEvents ; setup out quit flag, and loop until the flag is set. QUIT = 0 While Not QUIT = 1 ; generate an internal blitz event Flip Cls Text 10,10,selected Text 10,40,WB3D_QueueSize() ; get an event of the event queue. event = WB3D_WaitEvent() Select event Case WB3D_EVENT_GADGET selected = WB3D_EventSource() WB3D_GenerateEvents False Select selected Case button switch=Not switch If switch WB3D_SetGadgetText(button,"Stop") Else WB3D_SetGadgetText(button,"Start") End If Case trackbar WB3D_SetSpinnerPos(spinner,WB3D_GetTrackBarPos(trackbar)) Case spinner WB3D_SetTrackBarPos(trackbar,WB3D_GetSpinnerPos(spinner)) End Select WB3D_GenerateEvents True Case WB3D_EVENT_KEYPRESS ; wb_eventdata holds the key code that was pressed. keypressed = WB3D_EventData() Select keypressed Case WB3D_KEY_ESCAPE ; set the flag to leave the loop. QUIT = 1 End Select Case WB3D_EVENT_WINDOW_CLOSE ; wb3d_eventsource hold the handle to the window that close button was selected window = WB3D_EventSource() Select window Case example_window ; set the flag to leave the loop. QUIT = 1 End Select End Select If switch count=count+1 If count>100 count=0 WB3D_GenerateEvents False WB3D_SetTrackBarPos (trackbar,count) WB3D_SetSpinnerPos (spinner,count) WB3D_GenerateEvents True End If Wend ; use notify using external winapi constants. WB3D_Notify "WB3D GUI Window Example","Bye, Thats It I Quit",MB_OK Or MB_ICONASTERISK WB3D_EndGUI() EndGraphics End
kev