Kev - System spec as follows:
AMD Athlon 2600+(1.92Ghz) 1Gig DDR, WinXP Home SP2
Nvidia 6200 256mb.
I also thought it must be something else causing the problem until I tried it in the test code.
The code is exactly the same as the last simplified example with the WB3D_GenerateEvents added :
If this works for you then perhaps the problem is system related ?!?
I have tries the start/stop events - I will try again using both commands to see if that helps.
Thanks once again for your help with this = a temp command to see the number of events in the queue would be very helpful - might give some idea of what is happening.
AMD Athlon 2600+(1.92Ghz) 1Gig DDR, WinXP Home SP2
Nvidia 6200 256mb.
I also thought it must be something else causing the problem until I tried it in the test code.
The code is exactly the same as the last simplified example with the WB3D_GenerateEvents added :
Include "WB3DStyles.bb" ; setup gfx mode. Graphics3D 640,480,16,2 Global switch=0 ; install winblitz3d. RuntimeWindow_hWnd = WB3D_InitializeGUI(SystemProperty("AppHwnd"),10,10,300,200) WB3D_SetQuitMessage "WinBlitz3D 3D/GUI","Sure To Quit" WB3D_HideGadget RuntimeWindow_hWnd ; create winapi window, setting its title, and position on screen. use default style creation. example_window = WB3D_CreateWindow("WB3D_CreateWindow Example",200,100,450,275,0,0) trackbar = WB3D_CreateTrackBar%(10, 24, 200, 30,example_window,0,TBS_AUTOTICKS Or TBS_TOP Or WS_CHILD) WB3D_SetTrackBarRange (trackbar,0,100) WB3D_SetTrackBarPos (trackbar,0) button=WB3D_CreateButton%("Start",10, 60, 60, 20,example_window,0) thislabel = WB3D_CreateEditField("",10,100,30,20,example_window,0,0) spinner = WB3D_CreateSpinner(40, 100,50,20,example_window,0,0) WB3D_SetSpinnerRange (spinner,0,100) WB3D_SetSpinnerPos (spinner,0) ; cleanup any old creation events, its better to do this before we enter the main ; event loop, when some gadgets are created they generate events. WB3D_FlushEvents ; setup out quit flag, and loop until the flag is set. QUIT = 0 While Not QUIT = 1 ; generate an internal blitz event Flip Cls Text 10,10,selected ; get an event of the event queue. event = WB3D_WaitEvent() Select event Case WB3D_EVENT_GADGET selected = WB3D_EventSource() Select selected Case button switch=Not switch If switch WB3D_SetGadgetText(button,"Stop") Else WB3D_SetGadgetText(button,"Start") End If Case trackbar WB3D_SetSpinnerPos(spinner,WB3D_GetTrackBarPos(trackbar)) Case spinner WB3D_SetTrackBarPos(trackbar,WB3D_GetSpinnerPos(spinner)) End Select Case WB3D_EVENT_KEYPRESS ; wb_eventdata holds the key code that was pressed. keypressed = WB3D_EventData() Select keypressed Case WB3D_KEY_ESCAPE ; set the flag to leave the loop. QUIT = 1 End Select Case WB3D_EVENT_WINDOW_CLOSE ; wb3d_eventsource hold the handle to the window that close button was selected window = WB3D_EventSource() Select window Case example_window ; set the flag to leave the loop. QUIT = 1 End Select End Select If switch count=count+1 If count>100 count=0 WB3D_GenerateEvents 0 WB3D_SetTrackBarPos (trackbar,count) WB3D_SetSpinnerPos (spinner,count) WB3D_GenerateEvents 1 End If Wend ; use notify using external winapi constants. WB3D_Notify "WB3D GUI Window Example","Bye, Thats It I Quit",MB_OK Or MB_ICONASTERISK WB3D_EndGUI() EndGraphics
If this works for you then perhaps the problem is system related ?!?
I have tries the start/stop events - I will try again using both commands to see if that helps.
Thanks once again for your help with this = a temp command to see the number of events in the queue would be very helpful - might give some idea of what is happening.