I really like the new structure here. The old arrangement felt really bulky, but the way it is set up now is much nicer with all the files in one place.
I am still encountering all sorts of problems with mesh loading.
With many files I tried to load the mesh simply did not appear, meshes sometimes had faces facing the wrong way, or, if they did work, the mesh was not lit properly. (Colour values for entity materials always just ended up being all or nothing, no matter what I set to the contrary, though lights seemed to work fine).
For that colouring trouble, I even tracked down the associated variables all the way to the time the command is called within Irrlicht, and it stayed fine the whole way. (Probably nothing going wrong with GMan's code).
My question:
Has anyone else encountered problems with loading meshes into this Irrlicht module?
What kind of files were these, and what tools were they created with?
Do you know a way to avoid such problems?
I am still encountering all sorts of problems with mesh loading.
With many files I tried to load the mesh simply did not appear, meshes sometimes had faces facing the wrong way, or, if they did work, the mesh was not lit properly. (Colour values for entity materials always just ended up being all or nothing, no matter what I set to the contrary, though lights seemed to work fine).
For that colouring trouble, I even tracked down the associated variables all the way to the time the command is called within Irrlicht, and it stayed fine the whole way. (Probably nothing going wrong with GMan's code).
My question:
Has anyone else encountered problems with loading meshes into this Irrlicht module?
What kind of files were these, and what tools were they created with?
Do you know a way to avoid such problems?