terrain multitexturing

Blitz3D Forums/Blitz3D Programming/terrain multitexturing

there is an fx camera. you could hide the hud from the fx camera like so... (i can't test this, sorry if it doesn't work):

showentity hud
showentity camera
hideentity fxcamera
renderworld()

hideentity hud
hideentity camera
showentity fxcamera
renderworld()