distance formulas

BlitzMax Forums/BlitzMax Programming/distance formulas

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

other than the fact you have written the methods on
single lines..its no different from beakers..
2D & 3D pythagoras..is that spelling correct? :/ :p

anyway..its also been pointed out in other posts, that
using n*n is quicker than n^2... something id overlooked
in the past with b3d & bmax... making the dumb assumption
that this would be replaced by the compiler..