A couple of things which I know of which could cause this :-
Writing pixels to an image/texture outwith it's boundaries.
Referencing an entity/image with a floating point var.
If it's none of those then you've no option but to create your own error handling which confirms each part of the app has been loaded correctly and print to the screen as the app is initialising. At least you'll know exactly where the failure occurs.
Stevie
Writing pixels to an image/texture outwith it's boundaries.
Referencing an entity/image with a floating point var.
If it's none of those then you've no option but to create your own error handling which confirms each part of the app has been loaded correctly and print to the screen as the app is initialising. At least you'll know exactly where the failure occurs.
Stevie