SetViewPort Problem

BlitzMax Forums/BlitzMax Programming/SetViewPort Problem

No, it doesn't. It also doesn't work if you use SetRotation() before the drawing command or if the ImageHandle isn't (0,0).

But the problem with the image handle could be corrected easily, with something like this I think (warning, not tested)

rw:+image.handle_x
rh:+image.handle_y