A few questions:
I notice in order to get the normal map to work properly you have to set up separate red, green, and blue lights and rotate them all funky. Is this normal? Because every other object in the game will have those color overtones unless they're set to full bright.
It would be nice if you could assign light to affect certain objects only.
Something like:
In theory the light would effect everything unless the EntityLight command was used on it. Then it would only affect the object it was assigned to. This way you could assign lights used specifically to make normal maps work correctly and not affect other objects that dont' use normal maps.
EDIT: I'll check out the LightMesh command when I get home. Maybe it will do the trick.
I notice in order to get the normal map to work properly you have to set up separate red, green, and blue lights and rotate them all funky. Is this normal? Because every other object in the game will have those color overtones unless they're set to full bright.
It would be nice if you could assign light to affect certain objects only.
Something like:
light = CreateLight() cube = CreateCube() EntityLight cube,light
In theory the light would effect everything unless the EntityLight command was used on it. Then it would only affect the object it was assigned to. This way you could assign lights used specifically to make normal maps work correctly and not affect other objects that dont' use normal maps.
EDIT: I'll check out the LightMesh command when I get home. Maybe it will do the trick.