@ Orc: It's all in straight B3D.
@ BSweets: Yep the maps are availabled from NASA for free. You just have to mention them in the game credits if it's commercial.
I think this can be improved a lot more too. The lights can be more vivid. The light fadeout process could be timed better with the shadow. The normal/bump isn't working correctly atm either. Plus I haven't even started experimenting with the specular maps.
It would be phenomenal to be flying along in your ship, see Earth from space in high detail, then actually fly down and enter the Earth's atmosphere. A system to handle this process is doable. But of course one step at a time. Current goal: Make Earth look as realistic as possible from orbit.
@ BSweets: Yep the maps are availabled from NASA for free. You just have to mention them in the game credits if it's commercial.
I think this can be improved a lot more too. The lights can be more vivid. The light fadeout process could be timed better with the shadow. The normal/bump isn't working correctly atm either. Plus I haven't even started experimenting with the specular maps.
It would be phenomenal to be flying along in your ship, see Earth from space in high detail, then actually fly down and enter the Earth's atmosphere. A system to handle this process is doable. But of course one step at a time. Current goal: Make Earth look as realistic as possible from orbit.